I recently got my hands on the Analogue Pocket, after two years of missing every hardware allocation the company released. In the end, I was fortunate that I had a pal on socialto offload theirs, because I sincerely doubt Analogue will have enough stock to meet demand.
Butit now, and it’s the only thing I want to This console is incredible, and reinvigorated my love of Game Boy gaming entirely.
I do have a lot of Game Boy and Game Boy Color games, mind you. Every time I’ve taken a trip to Japan, I’ve some retro gaming my Game Boy collection sits at about 70 – more than I actually owned as a kid. I’ve been buying them up thinking they’re good practice for Japanese, but unfortunately, I find the actual Game Boy difficult to play with now. The lack of lighting on the screen and the need to crunch myself into odd angles under optimal lighting to see anything is something that I just cannot do any more.
So that massive collection of Game Boy gamesthere, untouched, waiting for me to get an Analogue Pocket.
Now that I have one, thethe Game Boy screens The Analogue Pocket has the greatest screen I have ever experienced, on any device, exaggeration. The depth of colour that it displays is so rich in contrast that it actually makes Game Boy games look new again. They look like some indie developer was inspired by so made their retro advantage of
Things are even better when you step up to GBA games (which the Analogue Pocket also supports out of the box, without an adapter). The GBA itself was a console that was already pretty capabledisplaying games, but again, whether it’s Lyn in Fire Emblem, or the grim dark fantasy of the EA Lord of the Rings games (which were actually very back in the day), the Analogue Pocket makes them look fresh. Invigorated. again.
And so, over the last couple of weeks, whenever I’ve had time for my own gaming (i.e. when I haven’tsomething for review), I’ve found myself reaching for the Analogue Pocket. Some of the games I’ve include:
Fire Emblem – I can’t stop playing Lyn’s quest these days. This is my third play through this but on the Analogue Pocket, I’ve got the ultimate version of the game (until they which I dearly hope happens). The low-resolution CGs of key moments in the game are particularly attractive when displayed on the Pocket, and that significantly boosts the game’s “visual novel” quality.
Phantasy Star Collection – For whatever reason, this is one of the rare GBA titles that emulation Retroid or Anbernic, or even the Ayn Odin (a powerful piece of kit that can run a few PS2 games), Phantasy Star Collection has a flickering effect when emulated that makes it unplayable. With the not only is it playable, but the hyper-coloured art style of the first two Phantasy Star titles really pops out, with saturation so deep and gorgeous that it’s almost like a prototype for the Persona 5 aesthetic.Whether it’s a
Mario Tennis – One of my favourite Game Boy Color games of all time (and still my favourite Mario Tennisgame looks humble, but the JRPG the action context and a reason to play in single-player.
Nigel Mansell’s World Championship Racing – This is a really interesting example ofdoes for old games. As a first-person racing title, I always found difficult the eyes to play as a kid. It even had hills and dips, and the stuttering animation combined with the low-resolution graphics made it a horrible mess to look at on the original Game Boy. a single race. Now, however, into a season. Thanks to the screen clearing things up, I’m now able to better see what’s respond to it quickly enough to achieve smooth racing this game, and appreciate that I’ve somehow onto my copy for 30-odd years now.
Snow Bros. Jr. – This is my favourite Game Boy game of felt so incredibly Thankfully, on trip to Japan, I found a copy in Super Potato. Say what you like about the prices in SP (I know it’s controversial), but I will forever have a soft spot for them thanks to that find. The game holds up, too.I a copy as a kid. My cousin did, though, and every time we took a family trip to meet them I would borrow the game to play it for as long as The day they told me their copy I
Wizardry Empire – Not many people realise this, but there were several Wizardry games released on the Game Boy and Game Boy Color. in Japan. These are classic dungeon crawlers in every sense of the word, and for the portable format. And, thanks to the crisp screen, I’m actually able to read the text more a much better resource for practicing my Japanese now.
The only problem with the Analogue Pocket is that the two shoulder buttons – which you need for some GBA games – are dinky, small, and unpleasant to press (a stark contrast to the face buttons, which are all glorious). Other than that, though, this piece of hardware brings me such joy, and takesto my childhood. I’d be happy to hole up console for weeks.