I kind of love when I get excited for a game, but it takes so long to launch that I kind of forget about it. It makes the actual launch a happy surprise. It’s been ten years since Harold Halibut first came into existence, with the team building real-world sets and puppets. I first wrote about it in 2018, when…
I kind of love when I get excited for a game, but it takes so long to launch that I kind of forget about it. It makes the actual launch a happy surprise. It’s been ten years since Harold Halibut first came into existence, with the team building real-world sets…
Read MoreDeconstructeam is a developer I admire on principle alone. This is a team of people that are committed to building narrative experiences, and using gameplay mechanics as part of the fabric of storytelling. This is, I believe, how games should be, and Essays on Empathy and The Red Strings Club…
Read MoreThe content warnings for Immortality are plenty. It includes everything from swearing and blasphemy to incest and murder. No content warnings would scare me off this game, let alone ones that basically contain the features of any V.C. Andrews novel. Immortality may have only been announced last year, but it…
Read MoreIn this podcast topic, we take a deep dive into the stories that only games can tell. Whether it’s 13 Sentinels, Elden Ring, or any number of other games (particularly in recent years), game developers and writers are starting to explore the unique narrative structures that are only possible through…
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