Review by Matt S. Lindsay, DDNet’s news editor, is going to hate me for saying this, because she is constantly telling me know great Reigns is, but I’ve not actually played either the original, or its sequel (Her Majesty) before. As great as these games have always sounded, they’ve been…
Read MoreReview by Lindsay M. The Queen is dead. These words may send shivers down the spines of the Queen’s constituents, but for me it’s a sign of rebirth. Mostly because, let’s be real, if the Queen is dead then I did a terrible job of making her choices for her.…
Read MoreReview by Moshe R. Of the different factors that go into the design of a game, its business model is probably one of the least appreciated ones. That is to say, despite us not really caring what ingenious trick a game is trying to pull on us in order to…
Read MoreReview by Moshe R. By early 2017, cooks all over the world are familiar with the mandatory ingredients for baking good mobile games. The key ingredient is a simple yet addictive gaming mechanic. Consider the classic example of matching three or more similar tiles in games such as Bejeweled. The…
Read MoreReview by Clark A. Ever since indie game development spread like wildfire, I feel it became worth distinguishing the two basic types of “modern” retro games out there. The first category covers those that don various coats (typically of the 8 or 16 bit variety) but feature mechanics far beyond…
Read MoreReview by Lindsay M. Imagine you’re walking down the sidewalk and find a phone, face-down in some tall grass next to a sidewalk. It’s nighttime but luckily you’re in a well-lit area of your town — otherwise you would have missed it altogether, or possibly stepped on it. You pick…
Read MoreReview by Clark A. The rhythm and puzzle genres both adopt the old “easy to learn, impossible to master” mantra on a regular basis. Unlike strategy or fighting games where learning laws and manipulating dozens of variables is the key to victory, these genres often boil the core concepts down…
Read MoreReview by Matt S. Here’s the thing about Japan; it has the world’s best transport network, bar none. You’ll get around the cities easily, on time, and without spending too much, but you’ll also use the trains an awful lot. While in Japan I’ve found myself catching the train to…
Read MoreReview by Matt S. It has proven to be a sound commercial idea to develop throwback RPGs that remind people of their time playing the likes of Baldur’s Gate and the SSI Dungeons & Dragons games. Fancy that – creating things in the vision of some of the most respected…
Read MoreReview by Matt S. Severed is a very special game. Feverish in vision and utterly unique in tone, it’s a mesmerizingly artful, modern and nuanced experience, while simultaneously being the most accessible dungeon crawler you’ll ever play. Related reading: For a second opinion on the game, check out Mikhail’s review…
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