Review by Matt S. I find the framing of the PlayStation 5 extended edition of Death Stranding intolerable. The concept of a “Director’s Cut” comes from cinema, and it represents the uncompressed creative vision of the director. Oftentimes a film has studio and producer meddling that results in a cinematic…
Read MoreOpinion by Matt S. A fair few years ago now, I had the privilege of watching a production of Samuel Beckett’s seminal play, Waiting for Godot. It’s not the easiest play in the world to watch… in fact, very little actually happens in it, and while it can be both…
Read MoreVideo by Matt S. Death Stranding is Sony’s big game for this critical end-of-year season. It’s also the biggest risk that Sony has taken in quite some time; a real creative vision and work of art from Hideo Kojima, formerly of Konami and Metal Gear Solid fame. Just how polarising…
Read MoreOn this week’s episode, we have a talk about the surprise announcement that Kojima’s Death Stranging will release this year, in November. There was a new trailer for it, and Alan and Matt get into a bit of verbal fisticuffs over whether Kojima’s all he’s cracked up to be. We…
Read More“Auteur” is a word that I would argue is thrown around too much when it comes to video games. The theory behind it comes from film criticism, with the notion that a film is the director’s vision and solely their vision. When it comes to video games, though, it’s typically…
Read MoreNews by Matt S. When Konami started farming out its Silent Hill franchise to western developers, the series lost just about everything that made it great. That’s not to say some of the games weren’t worthy – Wayforward especially turned in a respectable effort in Book of Memories – but…
Read MoreToday on the Wrap; Outlast silently arrives on Xbox, Hideo Kojima is depressed again, the PS4 and Xbox One lead industry sales, and Nintendo’s Reggie Fils-Aime says the Wii U is almost in first place in the console war. Outlast Released on Xbox One Silently Silently indeed. The indie hit…
Read MoreReview by Sam M. Hideo Kojima has always been a director who has wanted to push the limits of video games. As a matter of fact, many people have looked to the Metal Gear series as one of the most influential series in the industry because it does push boundaries.…
Read MoreNews by Shaan J.While Metal Gear Solid V: The Phantom Pain doesn’t have a solid release date, its standalone-prequel, titled Ground Zeroes, is due out next month, and serves to show player the open-world nature of the game, along with then newly developed Fox Engine. However, amid all the pre-release…
Read MoreI now know that the Zone of the Enders games have held up remarkably well over the years, but the HD remake of these games does prove something else: HD remakes are a problem. I haven’t played an Enders game since they were new back on the PlayStation 2. I…
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