Type-Moon’s Fate series was right up there with the franchises I wanted to see Koei Tecmo apply its Musou formula to. In fact, I raised it with the developer several times when I’ve had interview opportunities, so I’m claiming the existence of Fate/Samurai Remnand as my victory (which also bodes well for my frequent requests for a Sailor Moon Musou…
Type-Moon’s Fate series was right up there with the franchises I wanted to see Koei Tecmo apply its Musou formula to. In fact, I raised it with the developer several times when I’ve had interview opportunities, so I’m claiming the existence of Fate/Samurai Remnand as my victory (which also bodes…
Read MoreI wasn’t expecting Armored Core VI to be a Soulslike, but I was expecting some kind of transformative experience. Perhaps that’s a bit much to ask of FromSoftware, but for more than a decade now, since Dark Souls itself in 2011, FromSoftware has grown to become renowned for a certain…
Read MoreEd-0: Zombie Uprising is simultaneously excellent B-grade action fun, and an utter waste of an enormously talented developer’s finest qualities. Lancarse, the developer behind El Shaddai, Lost Dimension, Monark and The DioField Chronicle, knows how to tell a story. Ed-0 has an excellent concept. Related reading: For another roguelike with…
Read MoreIf the developers of Demon Sword: Incubus put half as much effort into the actual gameplay as they did with their array of costumes designed to show off more than cover, it might almost have been worth playing. Mind you, with a scintillating narrative that includes lines like this, I…
Read MoreI’m not sure who asked for a Bayonetta origin story, but I’m glad they did. I’m only the first five chapters into Bayonetta Origins: Cereza and the Lost Demon, and I am loving every minute of it. Related reading: Our review of the most recent Bayonetta game – Bayonetta 3.…
Read MoreIf Lone Ruin had been released three years ago, it would have been noteworthy. If it had been released a decade ago, it would have been celebrated. The game itself is an excellent example of taut, intense mechanics, a well-designed (and challenging) difficulty curve, and moody aesthetics. Unfortunately, it’s a…
Read MoreToy Soldiers has been kicking around for over a decade now, and gaming has changed a lot in that time. Back when it was first released on Xbox 360, Xbox Live (and console downloadable games) was a relatively new concept, and the tower defence genre was riding high. It was…
Read MoreMy favourite film of all time is The Crow. I have seen the film so many times that I can recite it from heart. “It can’t rain all the time…. I thought I’d use your front door… And I say I’m dead, and I move.” It’s a classic. One of…
Read MoreI find the concept of the succubus to be fascinating. As a symbol of the sheer terror with which Christianity views sexuality, the succubus is surprisingly important in terms of understanding the religion. Meanwhile, the contrast between desirability and danger inherent within the creature makes it evergreen content for both…
Read MorePolish off those game of the year trophies, because God of War: Ragnarök is almost certainly going to win a bunch of them. Whether it deserves them, though, is another matter entirely. People are going to love it because this is a massive, visually stunning, and viscerally entertaining game. However,…
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