One – also known as Kagayaku Kisetsu e – is one of the legends of the visual novel genre. Originally released way back in 1998, it was one of the early projects by a developer called Tactics, which is notable because many of the creative team moved on from that studio to found Key. Yes, the studio behind Little Busters!,…
It was inevitable that Yakuza 6 would not be the end of Kazuma Kiryu. It should have been, since it finished the series in spectacular fashion. However, this is the video game industry, and when you’ve got a bankable star, you keep returning to that well until enough people get…
Read MoreMost annual sporting properties have a reputation for each year’s edition offering little more than a new roster over the top of the base game. Sometimes that’s fair. Often it is not. Football Manager is the one series where “roster update” is actually one of the critical features that you…
Read MoreNintendo’s WarioWare series has represented the company at its whimsical purest since the Game Boy Advance. Players play through hundreds of micro-games, each a few seconds long, in rapid-fire succession. With every minigame being a microcosm of pure and unfiltered creativity, WarioWare has always boasted vivacious energy and charm in…
Read MoreIf you polled the Star Ocean fan base on which is the finest in this relatively obscure but long-running sci-fi/fantasy series, Star Ocean 2 would pop up quite often, if not in most cases. I would personally argue that Star Ocean 3: Till the End of Time is slightly more…
Read MoreHello Kitty and Friends Happiness Parade was meant to be out much, much earlier in the year. It had even briefly appeared on some eShop storefronts around the world. Something must have been wrong with it, however, as it was unceremoniously pulled and put back into development for some months.…
Read MoreThere’s a certain end of the video game industry that mistakes emotional manipulation for quality narrative. The goal is to find the right voice actors, get the players invested enough in the world that they spend a lot of time in it, and then make sure those key scenes are…
Read MoreArchetype Arcadia has an awful lot of content. The PR material claims 50 hours, and while I have a gut feeling that that’s assuming a fairly slow reading speed, I read quickly and I wouldn’t be surprised if I did actually spend that long getting to the end. It’s generally…
Read MoreInescapable: No Rules, No Rescue is not the Danganronpa clone it seems to be. It looks the part, but rather than being a “death game,” it’s closer to the first 90% of Lord of the Flies (the part where there’s tension but no murder) than Saw. Or Blue Lagoon were…
Read MoreRemember that time Sony’s head suit, Jim Ryan, got up and said “…the PS1 and the PS2 games, they looked ancient, like why would anybody play this?” The Metal Gear Solid Collection shows just how genuinely shallow and unintelligent that statement was. You should want to play the Metal Gear…
Read MoreUnfortunately for Crymachina, NieR: Automata exists, and so as a concept “post-apocalyptic world where robots ask existential questions about what it’s like to be human,” is probably a theme that should be scratched from all other developers’ brainstorming sessions. Despite that very prudent advice, the team that took on Crymachina…
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