Remember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was…
Read MoreStealth Inc: A Clone in the Dark sneaks its way onto the PlayStation Network and brings its unique mix of puzzle/platforming and stealth-based action onto both the PS3 and the Vita, packing the much beloved cross-buy and cross-save features right along with it. This is a game that stands proudly…
Read MoreLast week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…
Read MoreLast weekend was the first time the Penny Arcade Expo (PAX) was held in Australia. Developers, gamers and the cold weather all came down to the Melbourne Showgrounds for the weekend to celebrate all the things we love about this hobby. Being as this was the first time PAX had…
Read MoreWhen Ouya landed on Kickstarter, the reception throughout the gaming media world was understandably mixed. Why do we need an Android-based console to play the games that we’re already playing on mobile devices? We also heard many journalists’ sentiments that the console would never be competitive with the established digital…
Read MoreThe Last Door is a unique game. Not because of its typical horror story setup of a nondescript man being summoned to his eccentric friend’s dark, desolate mansion. Not because of its rudimentary point-and-click puzzles that, like those of many adventure games, tend to frustrate. The Last Door is a…
Read MoreNot a day after the depressing news that the Australian game development industry had shrunk to a third of the size of what it was a few years ago, the Federal Government announced the “winners” of its $6 million Games Enterprise investment into the growth and development of the industry.…
Read MoreThe video game industry is in a transitional phase. Yes, it is reaching that period every five or six years where new consoles start replacing old consoles, but this phase is much more complicated than just that. Along with those new consoles bringing uncertainty and doubt to the biggest corporations…
Read MoreIt always interests me to come across a game developer operating outside of the main centres the US, Canada, Japan the UK and to a lesser extent the rest of Europe, Australia and New Zealand. Outside of these centres the challenges of being a developer increase exponentially. Companies don’t have…
Read MoreIt’s no secret that Kickstarter has been finding itself an increasing amount of recognition within the games media as of recent. Why is this, you might wonder? It’s simple: it’s a platform where any aspiring ideas person can directly “sell” to the community. Whether this effort proves successful for them…
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